Impact Wave
Internal Concept
Coca-Cola · Motion-Control Activation · Festival Format
Heat. Reflex. Public Play.

Coke Rush
Dodge The Rush

A speculative Coca-Cola game concept that turns body movement, score pressure, and Fever Mode spectacle into a fast public activation for events and branded spaces.

The ambition was simple: make Coca-Cola feel energetic without defaulting to another static booth visual. Coke Rush explores how movement, speed, and near-miss pressure can become a branded screen moment people want to watch as much as they want to try.

Build A Live Activation
Motion-Tracked Festival Concept
Coke Rush Fever Mode screen
Coke Rush gameplay screen
Core Gameplay
Internal Concept
Motion-Control Game
Festival Activation
1
Public Screen

A single branded display keeps entry friction low and crowd legibility high.

Body
Tracked Input

Movement is the mechanic, turning the player into the controller.

60s
Fast Session

Short rounds make it easy to queue, replay, and keep foot traffic moving.

Fever
Escalation Loop

Combos and fever states create spectacle instead of flat repetition.

01 / The Brief

Make refreshment
feel active.

Explore how Coca-Cola could turn a fast, physical brand truth into a public game moment that feels immediate, watchable, and highly replayable in live event environments.

We designed Coke Rush as a single-screen motion-controlled challenge where players dodge falling cans and bottles, build combos, and trigger a visual Fever Mode that rewards confident movement.

“The player does not tap a button. They physically stay in the flow. That shift makes the brand feel more alive before any product message is even explained.”

The concept imagines a branded stage piece: one screen, one tracked player zone, quick onboarding, rising intensity, and a crowd-friendly score loop that keeps the next participant ready to jump in.

Built For Events

Coke Rush makes the most sense in festival booths, mall concourses, sports fan zones, and branded pop-up spaces where fast public play matters more than long-form depth.

Crowd-Readable UI

Big score typography, oversized combo language, and heat-driven color shifts make the screen legible from a distance while still feeling contemporary and premium.

Simple To Repeat

The loop is intentionally tight: start, move, survive, peak, score, reset. That keeps staff explanation short and replay interest high.

Concept Markers
Format1 Screen
Session60s
InputBody Motion
02 / Live Frames

Three screens worth
remembering.

The strongest portfolio value in Coke Rush is visual clarity. Every state reads immediately, from the brand-led entry to the mid-round rhythm to the high-energy payoff.

Challenge Entry
Splash

Challenge Entry

The front door is all Coca-Cola: high-contrast logo treatment, clear call-to-action, and a strong first read from across the room.

Core Play Loop
Gameplay

Core Play Loop

Score, lives, and moving product objects create immediate comprehension. You know what matters before anyone explains it.

Fever Mode
Payoff

Fever Mode

The best frame in the concept. This is where the activation stops being just a game and becomes a visual event.

Score Verdict
Finish

Score Verdict

The result state gives closure and a reason to jump straight back in, turning performance into a replayable challenge.

03 / Experience Loop

Fast enough to queue.
Loud enough to watch.

Branded Entry

Attract

01

The splash screen reads like a call-to-stage: pure Coca-Cola, clear challenge, immediate invitation to move.

Motion Play

Dodge

02

The player physically shifts position to stay alive, while the screen handles score, lives, and visual tension.

Combo Pressure

Escalate

03

Success compounds. The more controlled the movement, the more the system rewards the player with pace and spectacle.

Fever Mode

Peak

04

The activation blooms into a high-energy payoff moment that is strong enough to stop passers-by even if they are not playing.

04 / Why It Works

The brand does not
sit still.

Coke Rush works best as an idea because it translates refreshment into action. The player is not choosing from a menu or passively watching an animation. They are keeping pace with the brand.

The red field, the product objects, the combo language, and the final Fever burst all reinforce the same promise: energy, pace, and momentum. That makes the activation legible to players and spectators at the same time.

It also has a practical event advantage. The loop is short. The rules are visible. Staff can explain it in one sentence. That is exactly the kind of simplicity live brand work benefits from.

Single-Screen Simplicity

One display is easier to deploy, easier to brief, and easier to integrate into compact event footprints.

Movement As Brand Language

The interaction feels physically tied to the promise of freshness and energy instead of relying on decorative theming alone.

High Replay Value

Score chasing, combo pressure, and visible failure states make immediate replay feel natural rather than forced.

Want the brand to feel
like a live challenge?

We build interactive brand systems that turn spectators into participants, from motion-led concepts to fully deployed public activations.

    Coke Rush: Dodge The Rush Case Study | Impact Wave