Technology
The Interactive Technology Behind The Experience
We use a mix of web technology, realtime infrastructure, visual engines, sensors, and deployment logic to build playable brand systems for public spaces, campaigns, and immersive activations.
Interaction Inputs
How people can interact.
We choose the interaction mode based on context: what the audience can realistically do in the space, what the brand wants them to feel, and how quickly the format needs to onboard, reward, and reset.
Touch & Multi-Touch
Touch rituals
Motion Tracking
Body movement
Camera & Computer Vision
MediaPipe / OpenCV
QR & Mobile Join
QR onboarding
RFID, NFC & Physical Triggers
Tap-to-trigger
Sensors & Embedded Input
Arduino / ESP32
Touch & Multi-Touch
Single-screen and multi-touch interactions for kiosks, tablets, and freestanding public displays.
Motion Tracking
Camera-led and body-led control systems for games, challenges, and reactive screen experiences.
Camera & Computer Vision
Vision systems that detect presence, gestures, movement, and spatial activity in front of a screen or installation.
QR & Mobile Join
Low-friction phone onboarding that turns audience devices into controllers, private views, or second-screen companions.
RFID, NFC & Physical Triggers
Physical objects, wearables, or tags linked to digital states, rewards, and branded interactions.
Sensors & Embedded Input
Custom triggers using buttons, proximity, IoT hardware, and other embedded systems when the format needs physical feedback.
Core Stack
What we build with.
Different formats need different stacks. Some systems are browser-first and deployment-friendly. Others need richer 3D or more specialized interaction logic. We use the toolset that best fits the experience.
Next.js & React
Our core stack for browser-based brand experiences, multi-screen systems, campaign sites, and public interactive interfaces.
Firebase RTDB & Firestore
Realtime session sync, player state, scoreboard logic, and cloud-backed orchestration for public play systems.
Three.js & WebGL
For browser-based 3D, spatial visuals, animated environments, and richer visual interaction without forcing an app download.
Unity
Used where a format needs richer game logic, spatial mechanics, or more complex interactive environments.
Unreal Engine
Best suited to highly cinematic environments, premium real-time visuals, and technically ambitious immersive builds.
MediaPipe & OpenCV
Computer-vision tooling for gesture, pose, and camera-based interaction formats.
Platforms
Where the experience can live.
We design for the environments where audiences actually encounter brands, from mobile-web and touchscreen kiosks to public displays, LED walls, and multi-screen event systems.
Public Displays & LED Screens
Big-screen systems for event spaces, malls, bars, and branded environments.
Touchscreen Kiosks
Self-contained touchscreen experiences for product rituals, branded challenges, and guided public interactions.
Mobile Web
No-download mobile experiences designed for QR entry, controller roles, and campaign utility.
Two-Screen Systems
Display-plus-phone experiences where the public screen carries the show and the phone handles private control.
Browser-Based Games
Playable campaign experiences that can live online, on-site, or across both environments.
Projection & Spatial Installations
Visual and interactive systems designed for built environments, ambient surfaces, and immersive storytelling moments.
Architecture & Deployment
What makes public interactive systems work reliably.
The creative idea matters, but public interactive systems succeed or fail on technical flow: how people join, how state syncs, how scores resolve, and how the system resets cleanly for the next round.
System 01
Session & Join Flow Design
QR join logic, room/session creation, audience onboarding, and controlled player entry.
System 02
Realtime Multiplayer Sync
Controller/display state handling, live score updates, shared game state, and low-latency public-play logic.
System 03
Leaderboards, Results & Rewards
Scoring, rankings, achievements, and post-play states designed for public visibility and repeat participation.
System 04
Reset Logic For Public Use
Auto-reset, idle fallback, operator-friendly recovery, and clean round cycling for continuous event use.
System 05
Content Control & Remote Updates
Structured content layers and admin-ready systems that make updates manageable after deployment.
System 06
Analytics & Interaction Signals
Tracking the moments that matter: joins, plays, dwell, participation loops, and interaction drop-off.
Emerging & Optional
Technologies we can explore when the format truly needs them.
Not every project needs the newest layer of technology. We bring in emerging tools where they strengthen the concept, simplify participation, or create a more meaningful public interaction.
Need the right technology choice, not the most complicated one?
We can help you choose the right interaction model, platform, and stack for the audience, venue, and brand behavior you want to create.